This is a nice quality of life improvement for the underused Clone spell. so we're making them fly a bit quicker, seeing as not everyone is a Jedi.Ĭlone: No longer resets charging troops (Princes, Sparky, etc.) Your Giant is often dead by the time Arrows land on the Minion Horde attacking him. We're returning some of his former glory -Ī bit less chip damage to towers will help tone down this highly used card. In this round of balance changes we're making a few smaller card tweaks for consistency and quality of life improvements. You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible. What do you think of Clash Royale’s upcoming March balance changes? Which one are you looking forward to the most? Share with us in the comments, below.The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats - in particular, card use rates and win rates. Exceptions are Sparky, Inferno Tower and Inferno Dragon, which will still be reset by stun/freeze effects. Electro Wizard: No longer permanently stuns - With this change, all stun/freeze effects by the Electric Wizard will now pause the target's attack, causing them to retarget when they resume.With this “quality of life” balance troops will keep charging forward as if nothing had happened. Clone: No longer resets charging troops (Princes, Sparky, etc.) – up to this point, cloning a troop would stop the original troops progress, kind of stunning it momentarily.The card has needed some slight adjustments for a while so this is a well thought out change. The Log: Damage -4%, Range to 11.1 (from 11.6) – this change is aimed at lessening the tower chip damage this card does.Three cards, are receiving "quality of life" nerfs during the March 13 Clash Royale balance changes update. Tornado: Can be placed on top of buildings – While Tornados won’t be able to deal any damage to a building, having the ability to play it on top of a building could serve as an excellent advantage for players with long range cards like the fireball, allowing them to target both the building and surrounding troops in one blow.Lumberjack: Rage Duration +1.5sec and +0.5sec per level – Supercell is implementing this change to keep the Lumberjack rage consistent with the actual Rage spell, a nice boost for this tank.Hopefully the tweak won’t make the card too strong. The card is already a defensive powerhouse. Bomb Tower: Projectile speed +66% - Supercell is choosing to upgrade the projectile speed of this card to better target fast moving troops.This buff may make the card a bit more desirable for all players. I have avoided using arrows because their delivery often comes later than needed. Arrows: Projectile speed +33% - Speeding up the attack on this card is an excellent idea. The buff comes as a kind of compensation for some Executioner bugs that will be fixed which will lessen his appeal. After getting a downgrade not too long ago, Supercell decided it was time to return this guy to his full glory.
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